<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gilad Lotan &#187; presence</title>
	<atom:link href="http://giladlotan.com/blog/category/presence/feed/" rel="self" type="application/rss+xml" />
	<link>http://giladlotan.com/blog</link>
	<description>culture technology: bridging the gap</description>
	<lastBuildDate>Mon, 16 Jan 2012 02:03:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Dorkbot-socal</title>
		<link>http://giladlotan.com/blog/2008/04/dorkbot-socal/</link>
		<comments>http://giladlotan.com/blog/2008/04/dorkbot-socal/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 13:01:52 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DIY]]></category>
		<category><![CDATA[ITP]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[presence]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://giladlotan.com/blog/?p=322</guid>
		<description><![CDATA[<p>Saturday I gave a talk on Mediated Presence through Physical Objects in the Dorkbot-socal meetup at Machine Project gallery, LA. I chose to focus mostly on imPulse, the heartbeat sharing devices that Christian and I built and redesigned over the past two years. It is an artistic exploration of intimacy through mediated space, seeking a [...]]]></description>
			<content:encoded><![CDATA[<p>Saturday I gave a talk on Mediated Presence through Physical Objects in the Dorkbot-socal meetup at Machine Project gallery, LA. I chose to focus mostly on <a href="http://giladlotan.com/projects/impulse.htm">imPulse</a>, the heartbeat sharing devices that <a href="http://xncroft.com">Christian</a> and I built and redesigned over the past two years. It is an artistic exploration of intimacy through mediated space, seeking a way for people to connect on a deeper level across a distance. I presented its various iterations and described the design choices we made along the way, as well as the technology &#038; sensors which we used.</p>
<p><a title="DSC_0086 by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/516688422/"></p>
<div style="text-align: center"><img width="159" height="240" alt="DSC_0086" src="http://farm1.static.flickr.com/221/516688422_3278d3cacb_m.jpg" /></div>
<p></a></p>
<p>I continued to briefly talk about <a href="http://giladlotan.com/projects/ubiach.htm">ubi.ach</a> (the email doll) and <a href="http://flickr.com/photos/giladlotan/1085945540/">ubiidu</a> (physical emoticons) as another project exploring the physical manifestation of remote presence. As both of these projects related to person-2-person communications, I ended the presentation with a person-2-place display, <a href="http://giladlotan.com/projects/kotel.htm">kotel</a>. This display extracts live webcam feeds from the wailing wall in Jerusalem, places them within a 3d space which is controllable through touching rocks &#8211; a display highlighting an intimate connection to a remote location through a haptic interface.</p>
<p>At the end of the talk I was asked if while showing imPulse around we noticed a difference between users who knew each other and were already intimate, and those who did not. I realized that especially during the crazy two year period that was ITP, we rarely had time to actually research and understand people&#8217;s behaviours with our projects. We were lucky with imPulse as we had several iterations to test and redo according to user input, but still, we had barely enough time to make it work. Would be extremely interesting to have that project setup somewhere and document different users, their behaviors and feedback after sharing heartbeats!</p>
<p>Here are the other presenters from the meetup:</p>
<p><strong>= Thomas Edwards =</strong><br />
<a target="_blank" href="http://www.t11s.com/">http://www.t11s.com</a><br />
<a target="_blank" href="http://phy2phy.wikidot.com/">http://phy2phy.wikidot.com/</a><br />
Thomas Edwards is a technology artist who is a recent transplant from Washington, DC (where he co-founded <span class="nfakPe">Dorkbot</span> DC). He will be presenting &#8220;Phy2Phy&#8221;, his campaign to link physical objects to other physical objects using the Interent. Phy2Phy concentrates on de-localization of interaction through the use of affordable hardware devices, and parallels the displacement of his own recent transcontinental journey. I was truly impressed by Thomas&#8217;s live demo (always a crowd pleaser!). He setup his &#8216;touch&#8217; object to communicate through IP (using an Xport) to a fellow device in Wash. DC. We watched the remote touch happen live through a simple webcam chat window.<br />
<a title="Thomas Edwards presenting touch @ Dorkbotsocal by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/2390750686/" /></p>
<div style="text-align: center"><a title="Thomas Edwards presenting touch @ Dorkbotsocal by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/2390750686/"><img width="240" height="180" alt="Thomas Edwards presenting touch @ Dorkbotsocal" src="http://farm3.static.flickr.com/2179/2390750686_4e26bbf7fa_m.jpg" /></a></div>
<p><strong>= Make:Way Design Briefing =</strong><br />
The Make Magazine 24 Hours of LeMons race car project gave a presentation describing their project, Make:Way, which is Make Magazine&#8217;s entry into the 2008 24 Hours of LeMons race &#8212; an endurance race where each car must be $500 or less. The Make:Way team is in the midst of transforming a $300 1993 Ford Escort LX into a screaming brute of a racecar.</p>
<p>Project photos: <a target="_blank" href="http://flickr.com/photos/makeway/">http://flickr.com/photos/makeway/</a><br />
Project blog: <a target="_blank" href="http://www.makewayracing.com/">http://www.makewayracing.com</a><br />
Race info: <a target="_blank" href="http://www.24hoursoflemons.com/">http://www.24hoursoflemons.com/</a></p>
<p><a title="Make:Way @ Dorkbotsocal by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/2390771004/" /></p>
<div style="text-align: center"><a title="Make:Way @ Dorkbotsocal by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/2390771004/"><img width="240" height="180" alt="Make:Way @ Dorkbotsocal" src="http://farm3.static.flickr.com/2009/2390771004_7dd0381644_m.jpg" /></a></div>
<p><strong>= Damon Seeley =</strong><br />
<a target="_blank" href="http://electroland.net/">http://electroland.net/</a><br />
Damon Seeley and partner Cameron McNall are Electroland, a team that creates large-scale public art projects and electronic installations. Each project is site-specific and may employ a broad range of media, including light, sound, images, motion, architecture and interactivity. Electroland is working at the forefront of new technologies to create interactive experiences where visitors can interact with buildings, spaces and each other in new and exciting<br />
ways. Damon presented some gorgeous projects. I especially liked the &#8216;Target&#8217; space (below) equipped with spatial scanning technology that creates a complete 3d reconstruction of the space and all people moving inside (real-time SEER TrackCam).<br />
<a title="Damon Seeley @ Dorkbotsocal by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/2390869030/" /></p>
<div style="text-align: center"><a title="Damon Seeley @ Dorkbotsocal by giladlotan, on Flickr" href="http://www.flickr.com/photos/giladlotan/2390869030/"><img width="240" height="180" alt="Damon Seeley @ Dorkbotsocal" src="http://farm3.static.flickr.com/2193/2390869030_6228e68c4d_m.jpg" /></a></div>
<p>[tags]interactive,art,dorkbotsocal,diy[/tags]</p>
]]></content:encoded>
			<wfw:commentRss>http://giladlotan.com/blog/2008/04/dorkbot-socal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Living Profiles :: the moodmeter</title>
		<link>http://giladlotan.com/blog/2008/01/project-living-profiles-the-moodmeter/</link>
		<comments>http://giladlotan.com/blog/2008/01/project-living-profiles-the-moodmeter/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 10:04:27 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[living profiles]]></category>
		<category><![CDATA[presence]]></category>
		<category><![CDATA[socialnet]]></category>

		<guid isPermaLink="false">http://giladlotan.com/blog/?p=255</guid>
		<description><![CDATA[<p>For the past several months I&#8217;ve been working with the living profiles team at the Art Center College of Design. The project is part of the larger HealthDesign initiative, designing new open-source methods for keeping personal health records and sponsored by the Robert Wood Johnson Foundation. Here&#8217;s a framing of our project:
</p>
<p>
The Art Center College [...]]]></description>
			<content:encoded><![CDATA[<p>For the past several months I&#8217;ve been working with the <a href="http://livingprofiles.net/">living profiles</a> team at the Art Center College of Design. The project is part of the larger <a href="http://www.projecthealthdesign.org/">HealthDesign</a> initiative, designing new open-source methods for keeping personal health records and sponsored by the Robert Wood Johnson Foundation. Here&#8217;s a framing of our project:<br />
<font class="AWC-1615"><font class="AWC-1615"><font class="AWC-1613"><strong></p>
<blockquote><p>
The Art Center College of Design in Pasadena</strong> is developing a PHR application to help adolescents with chronic illnesses transition from pediatric to the adult care system, in which these young patients will assume greater responsibility for their health and their personal health information. The project team is working on an aggregate set of tools that gathers and integrates discrete data. By tapping into exhibited teen behavior such as texting and emotional connectivity through music, the tools seamlessly incorporate into their every day world improving communication with their caregivers.</font></font></font></p></blockquote>
<p>The project is divided into several stages. For the first, we will prototype and build a <em>moodmeter</em>, for which the ultimate goal is to find an effective and engaging method to capture user&#8217;s moods and feelings through their daily lives. The second part of this application will include visualization of the information. The biggest challenge, I think, is creating an engaging interaction, one that will make its users want to come back and use it frequently &#8211; to create a sticky application. Our user demographics will be teens, for whom applications become sticky *mostly* because of social circumstances: they hang out in myspace or facebook because their friends are there. They participate, write comments, rate, and more, because their friends see it. One&#8217;s mood is personal. Especially when dealing with teens with cronic illnesses (the focus of this project). They will not necessarily want to share this information with all their friends. We will need to find another way to create an engaging experience. A sticky app. Perhaps in the form of a game, or with constant reminders.</p>
<p>But before we start exploring that, I have a more basic, underlying question. What constitutes a mood? Is hungry a mood? tired? Emotions are more easily accepted as moods. But what about physical conditions?</p>
<p>I fished around for a bit and found some interesting ways people use existing applications to display their &#8220;moods&#8221;. People generally use IM consoles to give some form of context to their presence. From what they feel (&#8221;head hurts&#8221;, &#8220;bored la&#8221;) to where they are (&#8221;LA&#8221;, &#8220;Away&#8221;).</p>
<div style="text-align: center"><img id="image259" alt="presence-gmail.jpg" src="http://giladlotan.com/blog/wp-content/uploads/2008/01/presence-gmail.jpg" /></div>
<p><a href="http://www.labpixies.com/moodget/">moodgets</a> is an attempt to create a sticky application that allows its users to share their feelings with friends. The site helps you create a moodget (personalized widget including an emoticon and some text) and has buttons which allow you to post it to chosen sns-es (although it didn&#8217;t work with my myspace), or provides you with the HTML code to post on the web. Very easy to use. Problem: you need to go to their website in order to edit. Here&#8217;s what I did:</p>
<div style="text-align: center" />
<div style="text-align: center"><img width="383" height="141" id="image257" alt="moodget1.jpg" src="http://giladlotan.com/blog/wp-content/uploads/2008/01/moodget1.jpg" /></div>
<div style="text-align: center" />
<div style="text-align: center"><img width="494" height="120" id="image258" alt="moodget2.jpg" src="http://giladlotan.com/blog/wp-content/uploads/2008/01/moodget2.jpg" /></div>
<p>twitter:: what are you doing? a very open ended question. Used differently by groups of people. An extremely simple way to get content from your phone to the web. However, for capturing one&#8217;s mood, the feedback structure is not engaging enough.<br />
<img alt="twitter.jpg" id="image261" src="http://giladlotan.com/blog/wp-content/uploads/2008/01/twitter.jpg" /></p>
<p>facebook :: has a status update very similar to twitter&#8217;s &#8216;what are you doing&#8217;. With the addition of Facebook&#8217;s SMS shortcode, it is now possible to update your status via SMS (to FBOOK).<br />
Through the facebook apps, though, I found the moods application. It gives you a list of moods and lets you pick which one to display on your page. It also, annoyingly, asks you to write &#8220;why you feel this way&#8221; so your friends could see it. AArgh.<br />
<img alt="facebook1.jpg" id="image262" src="http://giladlotan.com/blog/wp-content/uploads/2008/01/facebook1.jpg" /><br />
So explicit&#8230; And so fake. What will it take to truly capture someone&#8217;s mood? Picking emoticons is not enough. I want the application to understand the implicit. I don&#8217;t want to pick my emotions out of a category. How is it at all possible? That&#8217;s the big question for me in the weeks to come.</p>
]]></content:encoded>
			<wfw:commentRss>http://giladlotan.com/blog/2008/01/project-living-profiles-the-moodmeter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mediated Presence through Physical Objects</title>
		<link>http://giladlotan.com/blog/2007/11/mediated-presence-through-physical-objects/</link>
		<comments>http://giladlotan.com/blog/2007/11/mediated-presence-through-physical-objects/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 00:11:20 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[culture technology]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[news statue]]></category>
		<category><![CDATA[presence]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://giladlotan.com/blog/?p=217</guid>
		<description><![CDATA[<p>I went to BarCampLA last weekend in downtown LA and was pleasantly surprised at how organized the geek-fest seemed (thanks to Crystal&#8217;s hard work). Even though the schedule was packed by the time I got there, I managed to squeeze in a short talk: my take on mediated presence through physical objects (similar to the [...]]]></description>
			<content:encoded><![CDATA[<p><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />I went to BarCampLA last weekend in downtown LA and was pleasantly surprised at how organized the geek-fest seemed (thanks to Crystal&#8217;s hard work). Even though the schedule was packed by the time I got there, I managed to squeeze in a short talk: my take on <strong>mediated presence through physical objects</strong> (similar to the one I gave at the Microsoft Research Social Computing Symposium in Sept).</p>
<div style="text-align: center"><img width="271" height="203" alt="barcampla4.jpg" id="image218" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/barcampla4.jpg" /></div>
<p>In my talk, I presented four main points which I think are central when trying to understand presence in a mediated environment:</p>
<p align="center"><img alt="sep3.gif" id="image225" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep3.gif" /></p>
<p align="center"><strong>->tangible ->intimacy ->immediacy ->context</strong></p>
<div style="text-align: center"><img alt="sep4.gif" id="image224" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep4.gif" /></div>
<p><span style="font-weight: bold">Tangible </span>:: extracting the experience away from the screen and into physical objects around us</p>
<div style="text-align: center"><img alt="sep4.gif" id="image224" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep4.gif" /></div>
<div style="text-align: left">350 years ago <a href="http://en.wikipedia.org/wiki/Taj_mahal">one of the most glorious structures on Earth</a> was completed because of an emperor&#8217;s great grief for his wife, who died while giving birth. He wanted their love to be commemorated for centuries to come. Its presence still awes and inspires people who visit the Taj Mahal. Presence takes on many forms around us: the presence of great civilization and power when visiting the Mayan pyramids, the presence of Jewish tradition by hanging a small mezzuza on the doorway, or the presence of a great tragedy, when two parallel massive light beams decorate the New York sky in tribute to 9/11.We easily relate to physical objects around us simply because they are there, next to us, in our space. Because they each hold a story or even a memory. We know how to interact with different items by their functionality, material or shape &#8211; everyone knows to handle paintings with care, as they are fragile, but a ball should be thrown around. Thats what it is made for.</div>
<div style="text-align: left" />
<div style="text-align: left">Computers have so many functions, narratives and relate to so many different parts of our lives. Our interactions are extremely simple, when compared to the immense diversity of functions the computer serves in our lives. When we meet a good friend online, we cannot squeeze the computer and send them a hug, but rather type a series of characters and possibly throw some smiley faces on the screen. It is time to break out of the screen and adopt new ways for interacting with different functionalities that our computers ofeer. When we look at theatre, an actor performs and receives immediate feedback from the audience. His presence feeds the audience, who then react back. Theatrical presence usually refers to the relationship between the actor and the audience. In my view it is extremely important to experiment with <a href="http://giladlotan.com/blog/?p=219">&#8216;breaking the fourth wall&#8217;</a>, taking things outside of the screen in order to and finding new methods of interaction with digital content.</div>
<div style="text-align: left">
<div style="text-align: center" />
<div style="text-align: center"><img alt="sep3.gif" id="image225" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep3.gif" /></div>
<p><span style="font-weight: bold">Intimacy </span>:: the ability and choice to be close, loving and vulnerable</p>
<div style="text-align: center"><img alt="sep4.gif" id="image224" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep4.gif" /></div>
<div style="text-align: left">
<div style="text-align: center"><a class="imagelink" title="impulse" href="http://giladlotan.com/blog/wp-content/uploads/2007/11/4.gif"><img id="image220" alt="impulse" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/4.gif" /></a></div>
<p>I&#8217;m interested to figure out a way to enhance intimacy and support authentic connections across a distance. How can intimacy be represented in mediated spaces? For me, the most intimate means available to connect with a faraway person is through webcam (voice+image). The imPulse project explores the idea of creating intimacy across a distance by sharing an extremely private and internal attribute &#8211; a person&#8217;s heartbeat. It often takes much longer for us before we get to feel another person&#8217;s heartbeat. <a href="http://giladlotan.com/projects/impulse.htm">This project</a> has gone through several iterations, the latest, <a href="http://flickr.com/photos/giladlotan/516688736/">a wireless module, presented at CHI&#8217;07</a>.</p>
<div style="text-align: left">
<div style="text-align: center"><img alt="sep3.gif" id="image225" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep3.gif" /></div>
</div>
<p><span style="font-weight: bold">Immediacy </span>:: reciprocity and synchronicity</p>
<div style="text-align: center"><img alt="sep4.gif" id="image224" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep4.gif" /></div>
<p>Immediacy relates to the timing and latency of data &#8211; how important is it to receive the information right now? The more synchronous a conversation is, the more attention it requires and the more intense it feels. A conversation is usually more meaningful when conditions allow for reciprocity to take place. But it is not necessarily more meaningful when the information is immediate. What interests me is to explore how immediacy and synchronicity affects the strength of a connection to a remote person or place; their presence.<br />
I&#8217;ve just about had it with online social networks. Tools like facebook or twitter are great at first. They support asynchronous conversations with people I&#8217;d never tried hard enough to stay in touch with. But there are not enough tools which support the deeper, more substantial connections. That&#8217;s what I long for and that&#8217;s what I think is missing.<br />
Keeping this idea in mind, the <a href="http://giladlotan.com/projects/kotel.htm">Kotel installation</a> explores a real-time connection to a remote location by using live video streams. The cameras broadcast images from the Wailing Wall in Jerusalem, and are overlayed within an interactive display. This creates a direct, one-way channel between a person and that place. The display is controlled by touching a rock.</p>
<div><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/516700455/"> </a></p>
<div style="text-align: center"><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/516700455/"><img width="393" height="264" alt="kotel installation" src="http://farm1.static.flickr.com/237/516700455_56e14741c9.jpg" /></a></div>
<div style="text-align: center"><img alt="sep3.gif" id="image225" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep3.gif" /></div>
<p><span style="font-weight: bold">Context </span>:: taking things out of context</p>
<div style="text-align: center"><img alt="sep4.gif" id="image224" src="http://giladlotan.com/blog/wp-content/uploads/2007/11/sep4.gif" /></div>
<div style="text-align: left">Local cultural norms (or the context in which they exist) play a key role when designing objects for people to interact and connect with. By modifying an already known object it is possible to latch onto a user&#8217;s existing habits and take advantage of an existing relationship between the person and the object. Everyone knows how to hold a baseball bat or where to look for the &#8216;take photo&#8217; button in a digital camera. It is Okay to spit in Canal street, but considered a sin a mere few blocks away in Soho.Though it is important to take into account these cultural and social norms, I find it extremely interesting to place an object out of its&#8217; usual context &#8211; placing it in a new environment. When done correctly, there can be a strikingly powerful impression left on the viewers. For example, I will never forget an exhibit I saw in Israel this past summer, where <a href="http://www.globalvoicesonline.org/2007/09/12/israel-sderots-invisible-wounds/">real qassam missiles were taken from real-life bomb scenes in Sderot</a> (an Israeli city bordering Gaza) and reproduced in a central Tel Aviv boulevard. Real rockets, real furniture in real scenes from the Sderot bombings. There was something so powerful about recreating these scenes, taken out of context, and placed in the central part of Tel-Aviv. By placing these scenes in a new environment the topic raised much more attention.<br />
<a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/523457912/"> </a></p>
<div style="text-align: center"><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/523457912/"><img width="403" height="272" alt="Tibetan Prayer Wheels, Lhasa" src="http://farm1.static.flickr.com/213/523457912_16408d9c29.jpg" /></a></div>
<p><a href="http://giladlotan.com/projects/newswheels.htm">World News Wheels</a> is a prototype I worked on, inspired by the shape and of Tibetan prayer wheels which can be found all across the Himalayas. Many believe that once turned, the prayer inscribed on them rises up to the heavens. It is the people&#8217;s duty to circumambulate around a given path, turning as many wheels on the way as they can. This is done twice a day, as the sun rises and sets. I was interested to take these objects and superimpose a new layer above them; one that brought images from events and happenings around the world. It is common for people to consume news in the mornings while reading the paper, and in the evenings when watching TV. In this project, I had hoped to shift the regular use of these object, which have pre-existing cultural context, into a device that helps consume news. This is part of a bigger idea to explore ways for people to have a more emotional connection to worldwide newsworthy events. What was interesting about this specific trial, was that for users, wheels are a highly appealing interface. Yet for those who recognized their similarity to the Tibetan wheels, the project took on a completely different light.<br />
<a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/351298929/" /><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/351298929/"> </a></p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/351298929/"> </a><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/351298929/"> </a></p>
<div style="text-align: center"><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/351298929/"><img width="399" height="269" alt="World News Wheels" src="http://farm1.static.flickr.com/132/351298929_a88c137447.jpg" /></a></div>
<div class="O">
<div><span style="font-size: 12pt"><br />
</span><span style="font-size: 12pt"><strong> </strong></span></div>
</div>
<div class="O" /></div>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://giladlotan.com/blog/2007/11/mediated-presence-through-physical-objects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Theatre vs. New media :: on breaking the fourth wall</title>
		<link>http://giladlotan.com/blog/2007/11/theatre-vs-media-on-breaking-the-fourth-wall/</link>
		<comments>http://giladlotan.com/blog/2007/11/theatre-vs-media-on-breaking-the-fourth-wall/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 08:35:46 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[presence]]></category>
		<category><![CDATA[theatre]]></category>

		<guid isPermaLink="false">http://giladlotan.com/blog/?p=219</guid>
		<description><![CDATA[<p>In theatre, when an actor performs, he receives immediate feedback from the audience. His presence feeds the audience, who then react back. In theatre, presence usually refers to the relationship between the actor and the audience.</p>
<p></p>
<p>The fourth wall is a theatrical term which refers to an imaginary wall at the front of the stage, through [...]]]></description>
			<content:encoded><![CDATA[<p>In theatre, when an actor performs, he receives immediate feedback from the audience. His presence feeds the audience, who then react back. In theatre, presence usually refers to the relationship between the actor and the audience.</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/1944294994/"><img width="500" height="348" alt="scan0004" src="http://farm3.static.flickr.com/2225/1944294994_59a3fd83f5.jpg" /></a></p>
<p><strong><a href="http://en.wikipedia.org/wiki/Fourth_wall"><span style="font-weight: bold">The fourth wall</span></a></strong> is a theatrical term which refers to an imaginary wall at the front of the stage, through which the audience sees the actors. The term has been adopted by other media forms such as cinema, television, comics and video games and more generally refer to the boundary between the fiction and its audience. The fourth wall is part of the <em>suspension of disbelief</em>. The audience  is usually passive, accepting the presence of the fourth wall without giving it any direct thought, enjoying fiction as if they were observing real events. The presence of a fourth wall is one of the best established conventions of fiction and as such has led artists to draw direct attention to it for dramatic effect.</p>
<p><em> &#8220;Breaking the fourth wall&#8221;</em> generally refers to when a character is showing his or her awareness to the audience. Most often, the fourth wall is broken when a character directly addresses the audience through dialogue or by interacting with objects outside the context of the act. Various artists have used this effect to make a point. In his plays, <a href="http://en.wikipedia.org/wiki/Bertolt_Brecht">Bertolt Brecht</a> is known for deliberately breaking the fourth wall to encourage his audience to think more critically about what they were watching. Breaking the fourth wall is quite common in video games. This is usually done as a form of comic relief or even when the game goes into tutorial mode.</p>
<p>I often get annoyed with socializing through the computer, and how it makes it oh so easy to &#8220;stay in touch with everybody and anybody&#8221; but doesn&#8217;t REALLY make me feel connected. Even though it is comforting to see the little green dots on my IM or Gtalk lists, I long for tools that will help preserve some of my more meaningful connections with people and to places. This is precisely where I see potential similarities between the effects of breaking the theatrical fourth wall and breaking the computer&#8217;s fourth wall -> taking interaction outside of the screen. Finding innovative ways to interact with the computer. Breaking the convention of the keyboard, mouse and screen in order to generate a stronger connection between users and digital content.</p>
]]></content:encoded>
			<wfw:commentRss>http://giladlotan.com/blog/2007/11/theatre-vs-media-on-breaking-the-fourth-wall/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>When it gets too easy&#8230; thoughts on presence</title>
		<link>http://giladlotan.com/blog/2007/08/when-it-gets-too-easy-thoughts-on-presence/</link>
		<comments>http://giladlotan.com/blog/2007/08/when-it-gets-too-easy-thoughts-on-presence/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 18:27:15 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[culture technology]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[presence]]></category>

		<guid isPermaLink="false">http://giladlotan.com/blog/?p=198</guid>
		<description><![CDATA[<p>I love it and I hate it.</p>
<p>I love the effectiveness and hate the superficiality. I like the ease and yet dislike the tools. We have gotten so easily used to minimizing our conversations to a chat window &#8211; generic SMS messages &#8211; receiving e-cards instead of real post. When things come too easy, we tend [...]]]></description>
			<content:encoded><![CDATA[<p>I love it and I hate it.</p>
<p>I love the effectiveness and hate the superficiality. I like the ease and yet dislike the tools. We have gotten so easily used to minimizing our conversations to a chat window &#8211; generic SMS messages &#8211; receiving e-cards instead of real post. When things come too easy, we tend to forget their value. Suddenly,  <em>easy come easy go</em> does not seem so far from the truth&#8230;</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/giladlotan/914989467/"><img width="383" height="500" alt="Prague doorway" src="http://farm2.static.flickr.com/1080/914989467_1ec747c8f2.jpg" /></a></p>
<p>By leading an online life we attain a global sense of connectivity to distant people and to remote locations. Ubiquitous technology helps us interact easily with each other, and also with ourselves. Yet the existing methods of digitally representing a person or a place are still a far cry from the corporeal experience.</p>
<p align="left">digital is really good for an efficient, superficial connection, yet it is usually poor when engaging in a more authentic, deep conversation.</p>
<p>A conversation becomes more meaningful when conditions allow for reciprocal relationships to take place. The more synchronous a conversation is, the more attention it requires and the more intense it feels. When performing, an actor receives immediate feedback from the audience &#8211; it is essential when leading towards a directed theatrical moment. An actor&#8217;s presence is crucial on stage; it feeds from and to the audience presented to. On the other hand, when writing a blog entry, we have no immediate response. We present out our thoughts to an invisible audience. Place them on a busy stage, to be seen by anyone who is interested. Yet we long for reciprocation of some sort. It feels great to get feed back in the form of a comment, trackback or even email.</p>
<p>For me, the efficient is extremely useful, especially when on a specific quest &#8211; a question that needs answering or just a short burst of information exchange. It saves time and money. It is clear for both sides that its&#8217; nature is that of a brief conversation. That is precisely  why SMS is so useful &#8211; it generates an asynchronous conversation, but provides no immediate need for reciprocation &#8211; usually, you can take your time to reply.</p>
<p>I notice that I am not as enthusiastic about these services as I once were. Distance has always played a big part in my life &#8211; both from home and from loved ones. Tools like skype help me keep in touch with family. I feel it is important to be able to interact on a daily basis with my family or set of online friends, but over a period of time, it gets frustrating.  I want to have a more diverse set of tools, and I want them to come outside the screen, and into objects around me.</p>
<p>I wonder what would happen if a <a href="http://www.facebook.com/help.php?page=20">facebook poke</a> was more than just some text on a page, and if a kiss sent over IM was not merely an animation. How can we capture intimacy over a distance without ruining its essence? There exists a region of balance, which I find fascinating. A place where the interaction is not heavy, yet not too brief. Where it takes some thought and effort to reply. I believe that by extracting the experience away from a screen and into tangible objects, it is possible to feel an enhanced sense of connectivity and presence for a remote person or place.</p>
]]></content:encoded>
			<wfw:commentRss>http://giladlotan.com/blog/2007/08/when-it-gets-too-easy-thoughts-on-presence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

